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Crusher

The Crusher breaks ores and raw metals into crushed material, and crushed material into dust. Crushing an ore yields more metal than smelting it directly, and dust smelts faster and cheaper in the Furnace. It also turns coal into Coal Dust and crops into biomass inputs for the Bio Generator and Wooden Composter.

Every Crusher runs on FE and needs a Crush Head installed. Like every RNGTech machine, each Crusher you craft rolls its own rarity and affixes, and it can level up through Machine Mastery.

You can read a Crusher from the outside. The installed Crush Head is the pair of toothed rolls in the open front, in the head's material; with no head you see only the bare shafts. The rolls turn toward each other while the Crusher works, faster when a craft is shorter, and grit of the input falls below them. Items in the input slot wait in the hopper on top and shake while they are crushed, and finished items collect in the bin at the bottom of the front. A jam stops the rolls with a shudder, wedges the input between them, puffs smoke, and blinks the lamp above the opening red. Facing the front, the Battery Cell lies in the cradle on the left with a charge meter beside it, and the motor sits on the right. Cables connect on any side, but the cable port is drawn on the back.

Each chassis has its own casing, and the rim of its hopper is the metal at the top of its recipe. The Iron, Copper, and Bronze Crushers stand on smooth stone. The Tungstensteel and Exotic Crushers, which crush several items per cycle, have a second, smaller pair of rolls under the first. The Wooden Crusher Chassis is a plank frame on wooden posts instead, with no lamp or meter; a Flint Crush Head shows as wooden rolls studded with flint.

Obtaining

Crafting

Each stage has its own recipe. You do not need the previous stage's Crusher to craft the next one, so you can keep a good older roll running beside a new chassis.

IngredientsCrafting recipeNotes
Wooden Crusher Chassis
Any Planks +
Stick +
Flint
Oak PlanksSpruce PlanksBirch PlanksJungle PlanksAcacia PlanksDark Oak PlanksCrimson PlanksWarped PlanksMangrove PlanksBamboo PlanksCherry PlanksStickOak PlanksSpruce PlanksBirch PlanksJungle PlanksAcacia PlanksDark Oak PlanksCrimson PlanksWarped PlanksMangrove PlanksBamboo PlanksCherry PlanksStickFlintStickOak PlanksSpruce PlanksBirch PlanksJungle PlanksAcacia PlanksDark Oak PlanksCrimson PlanksWarped PlanksMangrove PlanksBamboo PlanksCherry PlanksStickOak PlanksSpruce PlanksBirch PlanksJungle PlanksAcacia PlanksDark Oak PlanksCrimson PlanksWarped PlanksMangrove PlanksBamboo PlanksCherry PlanksWooden Crusher Chassis
Iron Crusher Chassis
Iron Ingot +
Copper Ingot +
Redstone Dust +
Machine Frame +
Smooth Stone
Iron IngotCopper IngotIron IngotRedstone DustMachine FrameRedstone DustSmooth StoneSmooth StoneSmooth StoneIron Crusher ChassisRequires the Iron material to be enabled.
Requires the Copper material to be enabled.
Copper Crusher Chassis
Copper Ingot +
Redstone Dust +
Machine Frame +
Smooth Stone
Copper IngotCopper IngotCopper IngotRedstone DustMachine FrameRedstone DustSmooth StoneSmooth StoneSmooth StoneCopper Crusher ChassisRequires the Copper material to be enabled.
Bronze Crusher Chassis
Bronze Ingot +
Redstone Dust +
Machine Frame +
Smooth Stone +
Calibrated Kinetic Component
Bronze IngotBronze IngotBronze IngotRedstone DustMachine FrameRedstone DustSmooth StoneCalibrated Kinetic ComponentSmooth StoneBronze Crusher ChassisCalibrated Kinetic Component must be a Kinetic calibration, Stage 1+, stability 45+.
Requires the Bronze material to be enabled.
Steel Crusher Chassis
Steel Ingot +
Calibrated Kinetic Component +
Reinforced Machine Frame +
Invar Ingot
Steel IngotSteel IngotSteel IngotCalibrated Kinetic ComponentReinforced Machine FrameCalibrated Kinetic ComponentInvar IngotInvar IngotInvar IngotSteel Crusher ChassisCalibrated Kinetic Component must be a Kinetic calibration, Stage 1+, stability 55+.
Requires the Steel material to be enabled.
Aluminum Crusher Chassis
Aluminum Ingot +
Sparksteel Ingot +
Calibrated Kinetic Component +
Advanced Machine Frame
Aluminum IngotSparksteel IngotAluminum IngotCalibrated Kinetic ComponentAdvanced Machine FrameCalibrated Kinetic ComponentAluminum IngotAluminum IngotAluminum IngotAluminum Crusher ChassisCalibrated Kinetic Component must be a Kinetic calibration, Stage 1+, stability 60+.
Requires the Aluminum material to be enabled.
Titanium Crusher Chassis
Titanium Ingot +
Arclite Ingot +
Calibrated Kinetic Component +
Advanced Machine Frame
Titanium IngotArclite IngotTitanium IngotCalibrated Kinetic ComponentAdvanced Machine FrameCalibrated Kinetic ComponentTitanium IngotTitanium IngotTitanium IngotTitanium Crusher ChassisCalibrated Kinetic Component must be a Kinetic calibration, Stage 1+, stability 70+.
Requires the Titanium material to be enabled.
Tungstensteel Crusher Chassis
Tungstensteel Ingot +
Nullite Ingot +
Calibrated Kinetic Component +
Exotic Machine Frame
Tungstensteel IngotNullite IngotTungstensteel IngotCalibrated Kinetic ComponentExotic Machine FrameCalibrated Kinetic ComponentTungstensteel IngotTungstensteel IngotTungstensteel IngotTungstensteel Crusher ChassisCalibrated Kinetic Component must be a Kinetic calibration, Stage 1+, stability 75+.
Requires the Tungstensteel material to be enabled.
Exotic Crusher Chassis
Naquadah Ingot +
Ultimate Electric Circuit +
Calibrated Kinetic Component +
Exotic Machine Frame
Naquadah IngotUltimate Electric CircuitNaquadah IngotCalibrated Kinetic ComponentExotic Machine FrameCalibrated Kinetic ComponentNaquadah IngotNaquadah IngotNaquadah IngotExotic Crusher ChassisCalibrated Kinetic Component must be a Kinetic calibration, Stage 1+, stability 85+.

Breaking

Mine a placed Crusher with a pickaxe. It drops itself and keeps its rolled traits and Mastery progress. Items inside it, including installed Gear, drop next to it.

Usage

Crushing

Put items in the input slot and supply FE. The Crusher only runs with a Crush Head in its Gear tab. Each recipe uses a fixed amount of FE per craft; a faster Crusher finishes sooner but draws more FE per tick, so speed alone does not make crushing cheaper. Adding more of the same item keeps the current craft going, but swapping the input or the Crush Head for a different one mid-craft restarts it.

Typical recipes:

  • A raw metal item gives 2 crushed material.
  • An ore block gives 3 crushed material.
  • Crushed material (except alloys) gives 1 dust in a second pass. This pass never gets bonus output, so Output Amount counts once per ore.
  • Harder metals take longer to crush: Lead and Tin crush twice as fast as Iron, Titanium and Tungsten take three times as long, and Naquadah four times.
  • Ingots crush back into dust, but these recipes never get bonus output.
  • Coal gives Coal Dust, crops and plants give Organic Reagent, and seeds give Compost Feedstock.

Hardness

Every recipe has a hardness level, and every Crush Head has a hardness level from 1 to 8. The Crusher still runs a recipe that is harder than its head, but for each missing level:

  • the craft takes one extra recipe-length of time and costs one extra recipe's worth of FE,
  • the craft has a 5% chance to jam when it starts, which pauses the Crusher for a short time without using the input. The chance is rolled once per craft, so waiting for power does not raise it,
  • bonus output, Super Output, and salvage are switched off.

A Crush Head with Jam Chance per Cycle, such as the Mineshaft Worn Pick-Jaw, can also jam on recipes at or below its hardness. Such a jam lasts as long as a one-level jam.

Recipes at hardness 7 or higher also cost twice the FE. Material recipes for Stage 5–8 metals cost 2×, 3×, 4×, and 6× the early FE baseline.

Jam Debris

A jam on a recipe of hardness 5 or higher drops one Jam Debris into the output slot, if the slot is empty or already holds Jam Debris. The jam still pauses the Crusher and keeps the input. Jam Debris is an ingredient of the Volatile Catalyst, so to collect it, crush ore harder than your Crush Head on purpose and keep the output slot clear. Jam Chance and Jam Recovery change how fast it arrives.

Crush Head Stage Hardness
Flint Crush Head 0 1
Iron Crush Head 1 2
Copper Crush Head 2 2
Bronze Crush Head 3 3
Steel Crush Head 4 4
Aluminum Crush Head 5 5
Titanium Crush Head 6 6
Tungstensteel Crush Head 7 7
Exotic Crush Head 8 8

Output amount

Output Amount sets how much extra crushed material an ore block or raw metal gives. Only that first crush counts: crushing crushed material into dust, or ingots back into dust, never gets bonus output.

  • The chassis sets a base multiplier. Everything else adds to one increased total: the Crush Head's own yield, its rolled affixes, Crusher affixes, Mastery nodes, ascendancy nodes, and At-Level Output on recipes at the head's hardness.
  • That total has diminishing returns. Bonuses adding up to +50% give about +33% more output, +100% gives +50%, and the result never reaches +100%.
  • Big yield affixes cost speed. Crusher Jaws and Crush Head Pulverizing give the most Bonus Output, but each also rolls reduced Processing Speed, which slows every recipe. The Output Amount suffix is much smaller and has no penalty.
  • Output Amount never drops below 1×, so a Crusher always makes at least the recipe's base output.
  • Without a Battery Cell, the Crusher keeps only 75% of its bonus above 1×. A 1.4× Crusher drops to 1.3×, and a 1× Crusher loses nothing.

Output Amount above 1× is banked: each craft adds its fractional share to a bonus bar, and you get an extra item when the bar fills. The bar resets when you change the input item. Hover the bar to preview the next payout.

Super Output is a separate chance for one extra copy of the base output. On a Crusher it stops at 25%.

Stages

Stage Crusher Notes
0 Wooden Crusher Chassis Primitive body: weak buffer, slow, and uses more energy.
1 Iron Crusher Chassis Baseline powered Crusher.
2 Copper Crusher Chassis Better energy use, smaller buffer.
3 Bronze Crusher Chassis More output, higher energy use.
4 Steel Crusher Chassis Durable and efficient but slower. Has Output Guard.
5 Aluminum Crusher Chassis Fast and efficient, smaller buffer.
6 Titanium Crusher Chassis High throughput and stronger output. Has Output Guard.
7 Tungstensteel Crusher Chassis Heavy output body. Crushes up to 4 items per cycle. Has Output Guard.
8 Exotic Crusher Chassis Endgame body. Crushes up to 9 items per cycle. Has Output Guard and a far larger internal buffer than any other chassis.

Output Guard keeps progress for a while when the output slot is full instead of resetting it. Batching chassis process several items from the same input stack in one cycle; each extra item makes the cycle a little longer. A batch takes as many items as the input stack and the free output space allow, up to the batch size, and keeps that count until the cycle ends.

Gear

The Gear tab has two slots:

  • one Crush Head slot. A head is required. Its stage cannot be higher than the chassis stage, so a Wooden Crusher only takes a Flint Crush Head.
  • one Battery Cell slot. Without a cell, the Crusher keeps only a tiny internal buffer and loses a quarter of its bonus output.

Crush Heads roll their own affixes, and their stats add to the Crusher's. See Gear for how Gear works.

Automation

Side Behavior
Top Inserts into the input slot. Accepts only items with a Crusher recipe; some rolled affixes also reject items that would not fit the output.
Bottom Extracts finished output.
Sides Inserts Battery Cells.
Any Accepts FE, for example from a Universal Cable.

Mastery and Ascendancies

Each completed crushing job earns Crusher Mastery XP, and you spend the points on the shared Machine Mastery tree. Reversible ingot-to-dust recipes earn no XP. Some Crusher keystones change how Gear works, for example removing the Battery Cell slot or allowing a Crush Head one stage higher than the chassis. Crushers choose between the Rockbreaker and Assayer ascendancies.

Crusher recipes

The Crusher uses its own recipe type, rngtech:crusher. The Processing level column is the recipe's hardness.

InputOutputTimeEnergyBonus outputProcessing levelMastery XP
Crushed Aluminum→Aluminum Dust3 s2,400 FENo11
Aluminum Ore→Crushed Aluminum38 s15,360 FE44
Coal→Coal Dust3 s600 FE01
Beetroot SeedsMelon SeedsPitcher PodPumpkin SeedsTorchflower SeedsWheat Seeds→Compost Feedstock0.8 s80 FE01
Crushed Copper→Copper Dust3 s1,200 FENo11
Copper Ingot→Copper Dust3 s1,200 FENo10
Copper Ore→Crushed Copper38 s7,680 FE22
Deepslate Aluminum Ore→Crushed Aluminum310 s19,200 FE44
Deepslate Copper Ore→Crushed Copper310 s9,600 FE22
Deepslate Gold Ore→Crushed Gold37.5 s9,600 FE22
Deepslate Iron Ore→Crushed Iron310 s9,600 FE22
Deepslate Lead Ore→Crushed Lead35 s9,600 FE33
Deepslate Naquadah Ore→Crushed Naquadah340 s57,600 FE88
Deepslate Nickel Ore→Crushed Nickel312.5 s9,600 FE33
Deepslate Osmium Ore→Crushed Osmium320 s19,200 FE44
Deepslate Platinum Ore→Crushed Platinum315 s38,400 FE66
Deepslate Silver Ore→Crushed Silver37.5 s9,600 FE33
Deepslate Tin Ore→Crushed Tin35 s9,600 FE22
Deepslate Titanium Ore→Crushed Titanium330 s28,800 FE55
Deepslate Tungsten Ore→Crushed Tungsten330 s38,400 FE66
Deepslate Zinc Ore→Crushed Zinc37.5 s9,600 FE22
Crushed Gold→Gold Dust2.25 s1,200 FENo11
Gold OreNether Gold Ore→Crushed Gold36 s7,680 FE22
Crushed Iron→Iron Dust3 s1,200 FENo11
Iron Ingot→Iron Dust1.5 s600 FENo10
Iron Ore→Crushed Iron38 s7,680 FE22
Crushed Lead→Lead Dust1.5 s1,200 FENo11
Lead Ore→Crushed Lead34 s7,680 FE33
Crushed Naquadah→Naquadah Dust12 s7,200 FENo11
Naquadah Ore→Crushed Naquadah332 s46,080 FE88
Crushed Netherite→Netherite Dust9 s7,200 FENo11
Crushed Nickel→Nickel Dust3.75 s1,200 FENo11
Nickel Ore→Crushed Nickel310 s7,680 FE33
Carrot→Organic Reagent6 s600 FE01
Oak SaplingSpruce SaplingBirch SaplingJungle SaplingAcacia SaplingDark Oak SaplingAzaleaFlowering AzaleaMangrove PropaguleCherry SaplingKelpDried KelpPlant Reagent→Organic Reagent6 s600 FE01
PotatoPoisonous Potato→Organic Reagent6 s600 FE01
Crushed Osmium→Osmium Dust6 s2,400 FENo11
Osmium Ore→Crushed Osmium316 s15,360 FE44
Crushed Platinum→Platinum Dust4.5 s4,800 FENo11
Platinum Ore→Crushed Platinum312 s30,720 FE66
Raw Aluminum→Crushed Aluminum26 s11,520 FE44
Raw Copper→Crushed Copper26 s5,760 FE22
Raw Gold→Crushed Gold24.5 s5,760 FE22
Raw Iron→Crushed Iron26 s5,760 FE22
Raw Lead→Crushed Lead23 s5,760 FE33
Raw Naquadah→Crushed Naquadah224 s34,560 FE88
Raw Nickel→Crushed Nickel27.5 s5,760 FE33
Raw Osmium→Crushed Osmium212 s11,520 FE44
Raw Platinum→Crushed Platinum29 s23,040 FE66
Raw Silver→Crushed Silver24.5 s5,760 FE33
Raw Tin→Crushed Tin23 s5,760 FE22
Raw Titanium→Crushed Titanium218 s17,280 FE55
Raw Tungsten→Crushed Tungsten218 s23,040 FE66
Raw Zinc→Crushed Zinc24.5 s5,760 FE22
Crushed Silver→Silver Dust2.25 s1,200 FENo11
Silver Ore→Crushed Silver36 s7,680 FE33
Crushed Tin→Tin Dust1.5 s1,200 FENo11
Tin Ingot→Tin Dust3 s1,200 FENo10
Tin Ore→Crushed Tin34 s7,680 FE22
Crushed Titanium→Titanium Dust9 s3,600 FENo11
Titanium Ore→Crushed Titanium324 s23,040 FE55
Crushed Tungsten→Tungsten Dust9 s4,800 FENo11
Tungsten Ore→Crushed Tungsten324 s30,720 FE66
Crushed Zinc→Zinc Dust2.25 s1,200 FENo11
Zinc Ore→Crushed Zinc36 s7,680 FE22

Ascendancy trees

Every node in this machine's ascendancies. See Machine Mastery for how Seals and points work.

Rockbreaker

Node Type After Effect
Breaker’s Stance Root — +1 Hardness Tolerance.
Quick Release Small Breaker’s Stance +10% Jam Recovery.
Jam Breaker Notable Quick Release 50% less Jam Chance; +40% Jam Recovery.
Tempered Jaws Small Breaker’s Stance +3% Hardness Energy Mitigation.
Fault Lines Notable Tempered Jaws Under-level cycles keep positive Output Amount. Super Output and salvage stay off.
Salvage Grit Small Fault Lines +2% Crusher Salvage.
Rubble Reclaimer Deep notable Salvage Grit Under-level cycles can roll salvage at half chance.
Steady Pressure Small Breaker’s Stance +10% Under-Level Efficiency.
Pressure Stacking Notable Steady Pressure +40% Under-Level Efficiency.
Deep Pressure Small Pressure Stacking +10% Under-Level Efficiency.
Bedrock Bite Deep notable Deep Pressure +1 Hardness Tolerance.
Lean Crushing Small Breaker’s Stance 5% reduced Energy Use.
Shatter Point Notable Lean Crushing The extra FE cost of high-hardness recipes is halved.

Assayer

Node Type After Effect
Assay Ledger Root — +4 Bank Memory.
Ledger Pages Small Assay Ledger +2 Bank Memory.
Wide Ledger Notable Ledger Pages +6 Bank Memory. Remembered bonus banks survive breaking and pick-block.
Sworn Yield Small Wide Ledger 4% increased Bonus Output.
Refiner’s Oath Deep notable Sworn Yield 20% increased Bonus Output. Batching is off.
Rich Assay Small Assay Ledger 4% increased Bonus Output.
Compound Yield Notable Rich Assay A bonus bank payout can also trigger Super Output.
Vein Sense Small Compound Yield +1% Super Output.
Mother Lode Deep notable Vein Sense Super Output Cadence fixed at 16 cycles.
Lucky Strike Small Assay Ledger +1% Super Output.
Tailings Recovery Notable Lucky Strike +3% Crusher Salvage. Salvage that does not fit the output is banked instead of lost.
True Measure Small Assay Ledger +5% At-Level Output.
Matched Hardness Notable True Measure +15% At-Level Output.

Screen

The Crusher screen has five tabs:

  • Process: input, output, energy, progress, the bonus output bar, and status squares for the recipe and Battery Cell. Hover the progress bar for time remaining, expected items per minute with your Gear and Mastery applied (chance bonuses such as Super Output are not counted), FE per tick, FE per craft, hardness penalties, and jam chance.
  • Gear: Crush Head and Battery Cell slots.
  • Stats: the machine's current stats, including traits, Gear, and Mastery. Hold Shift over Bonus Output to see what your yield bonuses add up to and the diminishing-returns math.
  • Refinement: refine the placed Crusher's traits with a catalyst.
  • Mastery: machine XP, level, and the passive tree.

Data values

NameResource locationFormTranslation key
Wooden Crusher Chassisrngtech:wooden_crusher_chassisBlockblock.rngtech.wooden_crusher_chassis
Iron Crusher Chassisrngtech:iron_crusher_chassisBlockblock.rngtech.iron_crusher_chassis
Copper Crusher Chassisrngtech:copper_crusher_chassisBlockblock.rngtech.copper_crusher_chassis
Bronze Crusher Chassisrngtech:bronze_crusher_chassisBlockblock.rngtech.bronze_crusher_chassis
Steel Crusher Chassisrngtech:steel_crusher_chassisBlockblock.rngtech.steel_crusher_chassis
Aluminum Crusher Chassisrngtech:aluminum_crusher_chassisBlockblock.rngtech.aluminum_crusher_chassis
Titanium Crusher Chassisrngtech:titanium_crusher_chassisBlockblock.rngtech.titanium_crusher_chassis
Tungstensteel Crusher Chassisrngtech:tungstensteel_crusher_chassisBlockblock.rngtech.tungstensteel_crusher_chassis
Exotic Crusher Chassisrngtech:exotic_crusher_chassisBlockblock.rngtech.exotic_crusher_chassis
Jam Debrisrngtech:jam_debrisItemitem.rngtech.jam_debris

See also

RNGTech wiki
GuidesAutomation · Battery Cells · Dormant Machines · Gear · Getting Started · Heat · Machine Mastery · Machine Stats · Modpack Creators · Power Chains · Rarity and Affixes · Stages · Uniques
ProcessingAlloy Furnace · Component Assembler · Component Recycler · Crusher · Furnace · Melter · Metal Press · Resonance Calibrator · Wooden Composter
Power generationBio Generator · Cavitation Generator · Corrosion Cell · Fuel Cell · Potential Reactor · Solar Panel · Solid Fuel Burner · Syngas Combustor · Vacuum Collapse Generator
Energy storageBattery Chassis
Fluids and gasesAlgae Photobioreactor · Ammonia Synthesizer · Coal Gasifier · Fluid and Compressor Tanks · Silica Gel Dehumidifier · Steam Methane Reformer · Wooden Dehumidifier
RefinementAffix Forge · Exotic Affix Forge
LogisticsUniversal Cable
ToolsForestry Cart Station · Miner's Companion · Modular Tools · Tool Bench